| Conditions | 1 |
| Paths | 1 |
| Total Lines | 37 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 2 | ||
| Bugs | 0 | Features | 0 |
| 1 | 'use strict'; |
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| 6 | function(data) { |
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| 7 | this.buyUpgrade = function (player, upgrades, name, price, currency) { |
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| 8 | if (upgrades[name]) { |
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| 9 | return; |
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| 10 | } |
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| 11 | if (player.resources[currency].number >= price) { |
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| 12 | player.resources[currency].number -= price; |
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| 13 | upgrades[name] = true; |
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| 14 | } |
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| 15 | }; |
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| 16 | |||
| 17 | this.resetElement = function(player, element) { |
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| 18 | let resources = player.resources; |
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| 19 | for (let resource of data.elements[element].includes) { |
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| 20 | resources[resource].number = 0; |
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| 21 | } |
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| 22 | |||
| 23 | let upgrades = player.elements[element].upgrades; |
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| 24 | for (let upgrade in upgrades) { |
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| 25 | upgrades[upgrade] = false; |
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| 26 | } |
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| 27 | |||
| 28 | let generators = player.elements[element].generators; |
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| 29 | for (let generator in generators) { |
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| 30 | generators[generator] = 0; |
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| 31 | } |
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| 32 | |||
| 33 | let syntheses = data.elements[element].syntheses; |
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| 34 | for (let synthesis of syntheses) { |
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| 35 | player.syntheses[synthesis].active = 0; |
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| 36 | } |
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| 37 | delete generators['0']; |
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| 38 | let first = Object.keys(generators)[0]; |
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| 39 | |||
| 40 | player.elements[element].generators[first] = 1; |
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| 41 | }; |
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| 42 | } |
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| 43 | ]); |
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| 44 |